Live while a session runs, refreshed every 15 minutes, then kept as final results.
Drop into the FNCS Solos! The competition kicks off with Round 1, featuring two three-hour sessions—Day 1 and Day 2—with up to 11 matches per session. Eligible players must rank within the top 200,000 on the overall Power Rankings Leaderboard. Players ranked in the top 2,000 may skip Round 1 and automatically qualify for Round 2; however, choosing to compete in Round 1 forfeits that automatic qualification. After both Round 1 sessions conclude, scores from Day 1 and Day 2 will be combined. The top players on the cumulative leaderboard will advance to Round 2: Top 8,000 EU; Top 4,000 NAC; and Top 2,000 OCE, ASIA, ME, BR, and NAW. Round 2 consists of one three-hour session with up to 11 matches. At the end of the session, the top 1,000 players in each region will advance to Round 3. Round 3 also features one three-hour session with up to 11 matches. In Qualifier 1, the top 100 players on t
Placement points stack: every threshold you reach adds its points.
Tiebreaker will be solved by the sum of Victory Royales, then by the average Tiebreaker Placement, then by the sum of Time Alive, then by the sum of DAMAGE_RECEIVED_STAT.
Enter where you finished and your eliminations for each game to see your total.
Fast-track your way to the FNCS Solos Finals! The Fast Track brings together the top 100 players from Qualifier 1 for an approximately two-hour session featuring four matches. After all four matches conclude, the top eight players in each region will advance directly to the FNCS Solos Finals. The remaining 92 players will continue their journey in the FNCS Solos Heats. Good luck and have fun!
Placement points stack: every threshold you reach adds its points.
Tiebreaker will be solved by the sum of Victory Royales, then by the average Tiebreaker Placement, then by the sum of Time Alive, then by the sum of DAMAGE_RECEIVED_STAT.
Enter where you finished and your eliminations for each game to see your total.
Heat up your path to the FNCS Solos Finals! The Heats bring together 200 players per region: 92 players from the Fast Track and 108 players from Qualifier 2. Players will be seeded across two Heats based on their respective leaderboard placements, with 100 players competing in each Heat. Each Heat lasts approximately three hours and features up to six matches. Every match offers a direct path to the Finals: the player who earns the Victory Royale will receive 1,000 points and immediately qualify for the FNCS Solos Finals. Once qualified through a Victory Royale, that player may not compete in any remaining Heat matches. After each Heat concludes, the next 29 highest-scoring players who have not earned a Victory Royale will also advance to the Finals. Players finishing 36th through 50th on the Heat leaderboard will advance to the Last Chance Qualifier Final. Good luck and have fun!
Placement points stack: every threshold you reach adds its points.
Tiebreaker will be solved by the sum of Victory Royales, then by the average Tiebreaker Placement, then by the sum of Time Alive, then by the sum of DAMAGE_RECEIVED_STAT.
Enter where you finished and your eliminations for each game to see your total.
Keep your FNCS Solos journey alive in the Last Chance Qualifier! LCQ Round 1 is open to eligible players who participated in an FNCS Solos Qualifier Round 1 session but have not already advanced to the LCQ Final or the FNCS Solos Finals. Players will compete in a single three-hour session with up to 11 matches. After the session concludes, the top 70 players in each region will advance to the LCQ Final. The LCQ Final lasts approximately two and a half hours and features up to five matches. Every match provides a direct path to the Finals: the player who earns the Victory Royale will receive 1,000 points and immediately qualify for the FNCS Solos Finals. Once qualified through a Victory Royale, that player may not compete in any remaining LCQ Final matches. After the LCQ Final concludes, the next 17 highest-scoring players who have not earned a Victory Royale will also advance to the FNCS
Placement points stack: every threshold you reach adds its points.
Tiebreaker will be solved by the sum of Victory Royales, then by the average Tiebreaker Placement, then by the sum of Time Alive, then by the sum of DAMAGE_RECEIVED_STAT.
Enter where you finished and your eliminations for each game to see your total.
The road ends at the FNCS Solos Finals! The best players from each region will compete in one final three-hour session featuring up to six matches. After all six matches conclude, the final leaderboard will determine the top players in each region and the distribution of cash prizes. It all comes down to this—good luck and have fun!
Placement points stack: every threshold you reach adds its points.
Tiebreaker will be solved by the sum of Victory Royales, then by the average Tiebreaker Placement, then by the sum of Time Alive, then by the sum of DAMAGE_RECEIVED_STAT.
Enter where you finished and your eliminations for each game to see your total.